
Army of two masks jester windows#
You'll land in a room with a moon on the floor and three windows exit the room into a vast chamber with four stone blocks topped with fires. Take the path behind the elephant hedge and this time continue past the Life Fountain and jump down the now-open grate hatch. To solve this riddle, you'll need to enter an underground chamber and illuminate it. I tolerate the moon and stars, I can't abide the sun, Banish me with torch light And you'll see me turn and run. Carefully guide the mouse around the cats and to the elephant to scare it, completing the riddle!īefore you return to Jack of the Green, go down the path behind the elephant hedge that it opened up when it bucked: kill the Mad Monks with the help of the Skull Chest, grab the Bag of Coins from the middle pit on PS1, then go through the open gate and take a left to find a Life Fountain.īefore you visit Jack of the Green, grab the Chalice located behind the elephant hedge: you should have gotten enough souls to activate it by now! Place the Chaos Rune in the Rune Hand where Star #1 was to open the gate and release a Mouse where the Bag of Coins are. Grab the Chaos Rune behind it and then backtrack all the way to the start of the level. Kill more Mad Monks and then hack at the tentacles of the Octopus hedge, before shooting its head with your Longbows. Re-enter the maze towards where Star #5 was, but this time take the new path near it that goes right. First, progress through to the end of this path to clear out all the Mad Monks: you don't want them interrupting you later! Grab the Bag of Coins from one of the pits on PS1, then locate the elephant hedge at the end: this is your destination.
Army of two masks jester skin#
Once you've solved the riddle, return to Jack of the Green.įace like a tree, Skin like the sea, A great beast I be, Yet vermin frighten me!Įasily the simplest riddle to figure out, but solving it in the maze is another matter entirely! Leave Jack's spot and take a right to notice that the gates on this path have opened, and are now guarded by cats. To get them facing the right way, start on an end and then hit each panel once to spin it halfway, then do the same in reverse. To wake him you'll need to spin the five mask panels surrounding him so that they're all the happy gold masks, but the problem is that they'll eventually spin back after Dan walks a certain distance. In the section at the end will be the clown hedge, which you'll need to wake to solve the riddle. Open the Chest for a Silver Shield and kill the Mad Monks as you progress forward. Return to the end of the route where Star #5 was and you'll find a new path has opened up on the left. The solution to this riddle is to find a clown hedge located somewhere in the maze. I live for laughter, I live for the crowd, Without it I am nothing. Return to Jack of the Green to get your next riddle to solve. You can't kill the attacking hedge, so raise your shield to grab the Bag of Gold and then whack Star #5 to complete the riddle. If you rung the bell earlier, you can hit the wall blocking the entryway with any weapon to clear it.Ĭontinue through the maze to the lower dirt area.


Star #4 will be to the left of the bell, and you can also find two Bags of Gold, at least one of which will be in the pits the Mad Monks came from. Kill the Mad Monk and, if you wish, whack the bell to summon four more to kill for their souls. Backtrack and now take the left path, keeping an eye for an area on the left with a bell at the end. Take a right and get to the end of this path to find Star #3 (you'll likely slay some more Mad Monks along the way). Return to the Dragon Hedge yet again and take a left to enter the hedge maze. Return to the Dragon Hedge again and cross forward so you're returning to the start of the level: you can find Star #2 next to the Chaos Rune Hand. To start, head back to the Dragon Hedge and take a right to find Star #1 to the right of the gate: hit it so it'll count to the solution. The first riddle is asking you to find five Star hedges located throughout the grounds. He'll let you out of the maze if you solve his four riddles first, all of which involve interacting with the maze in some way.Īt night they come without being fetched By day they are lost without being stolen. To begin, head down the path and kill the Mad Monk, who'll take a surprising amount of hits to bring down! In the circular area, equip a bow and fire on the head of the Dragon Hedge it'll attack you if you get close! Once it and two more Mad Monks are down, take a right and you can talk to Jack of the Green.
